TRAPPED is a short psychological horror game developed in Unreal Engine 5.5 for the Epic MegaJam 2025, based on the theme “Here We Go Again.”
The player is trapped inside a repeating corridor where each loop changes subtly — objects move, lights flicker, and new rooms appear.
The goal: find the key to escape. But every time you open the door… you start again. The experience is designed around the feeling of repetition and unease. The corridor represents a mental loop — a subconscious space where the player relives the same path, noticing small changes that build psychological tension.
Development
- Engine: Unreal Engine 5.5 (Lumen / Nanite enabled)
- Genre: Puzzle-Horror (first-person)
- Duration: 10–15 minutes
- Solo project: 100% built during the Epic MegaJam week (7 days)
Technical Features
- Blueprint-based loop system
- Interactive door and key logic
- Dynamic lighting and flickering lamps (custom blueprint)
- BPI_Interactable/BPI_LoopManager interface for object interaction
- Post-process atmospheric setup (Lumen GI, AO, fog, chromatic aberration)
- Ambient audio + radio system
- Custom materials and decals (mold, scratches, footprints)
Art & Assets
- Modeled modular corridor kit and props in Autodesk Maya
- Textured in Substance Painter
- Selected assets (chair, coat hanger, floor & wallpaper materials) from Fab
- Sounds from Pixabay and Zapsplat
- Fonts from DaFont
🎮🕹️ Play on Itch.io → https://beylix-99.itch.io/trapped